Week 2
**Weekly Tank Game Development Report**
*Date: 1/28/2024
**I. Project Overview:**
This week marked significant progress in the development of our tank game project, with a unique focus on stylized art design and the integration of wood or paper board tank assets.
**II. Mechanism Design:**
* A. **Tank Movement:**
- Implemented and fine-tuned tank movement controls for a smoother and more responsive player experience.
- Applied stylized textures to simulate a wood or paper board appearance for the tanks.
* B. **Weapon Systems:**
- Designed a modular weapon system that seamlessly integrates with the stylized art style.
- Prototyped basic weapon functionalities, incorporating stylized visual effects for shots and explosions.
* C. **Damage System:**
- Enhanced the stylized feedback system to visually represent damage on the wood or paper board tanks.
- Integrated artistic elements to convey the impact of damage on the tanks, aligning with the chosen art style.
**III. Prototype Development:**
* A. **Basic Gameplay Prototype:**
- Successfully created a basic gameplay prototype showcasing stylized tank movement and unique wood/paper board aesthetics.
- Incorporated stylized UI elements to maintain a cohesive visual theme throughout the game.
* B. **Artistic Integration:**
- Collaborated with the art team to integrate stylized textures and assets for tanks, environments, and other in-game elements.
- Conducted iterative tests to ensure visual consistency and adherence to the chosen art style.
* C. **User Interface (UI) Prototype:**
- Advanced the UI prototype with stylized menus, icons, and HUD elements, reflecting the wood or paper board theme.
- Gathered feedback on the visual appeal of the stylized art and made adjustments for optimal player engagement.
**IV. Challenges and Solutions:**
* A. **Artistic Challenges:**
- Encountered challenges in maintaining a cohesive stylized look across different game elements.
- Conducted collaboration sessions with the art team to establish clear design guidelines and address artistic challenges.
* B. **Texture Mapping:**
- Implemented a streamlined process for texture mapping to ensure a consistent and appealing wood or paper board appearance on the tanks.
- Adjusted shaders and materials to achieve the desired stylized effect without compromising performance.
**V. Next Steps:**
* A. **Artistic Refinement:**
- Continue refining and polishing stylized art assets for tanks, environments, and visual effects.
- Explore additional stylized elements to enhance the overall aesthetic appeal.
* B. **Art and Sound Integration:**
- Further collaborate with the art and sound teams to ensure a seamless integration of stylized assets and corresponding audio effects.
- Iterate on sound design to complement the wood or paper board theme.
* C. **Gameplay Iteration:**
- Iterate on gameplay mechanics based on user feedback, ensuring that the stylized elements contribute to a unique and enjoyable gaming experience.
**VI. Conclusion:**
The incorporation of a stylized art style, particularly the use of wood or paper board tank assets, has brought a distinctive charm to our tank game project. The team is excited to continue refining and expanding on these elements in the upcoming weeks, creating a visually captivating and immersive gaming experience.
*End of Report.*
Medieval Tanks
A tank game in medieval age
Status | In development |
Author | WuWaGameStudios |
Genre | Fighting |
Tags | 3D |
More posts
- Phase 1 developmentApr 05, 2024
- Week 3Feb 05, 2024
- Medieval Tank Devlog 1Jan 20, 2024
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