Week 2


**Weekly Tank Game Development Report**

*Date: 1/28/2024

**I. Project Overview:**

This week marked significant progress in the development of our tank game project, with a unique focus on stylized art design and the integration of wood or paper board tank assets.

**II. Mechanism Design:**

* A. **Tank Movement:**

   - Implemented and fine-tuned tank movement controls for a smoother and more responsive player experience.

   - Applied stylized textures to simulate a wood or paper board appearance for the tanks.

* B. **Weapon Systems:**

   - Designed a modular weapon system that seamlessly integrates with the stylized art style.

   - Prototyped basic weapon functionalities, incorporating stylized visual effects for shots and explosions.

* C. **Damage System:**

   - Enhanced the stylized feedback system to visually represent damage on the wood or paper board tanks.

   - Integrated artistic elements to convey the impact of damage on the tanks, aligning with the chosen art style.

**III. Prototype Development:**

* A. **Basic Gameplay Prototype:**

   - Successfully created a basic gameplay prototype showcasing stylized tank movement and unique wood/paper board aesthetics.

   - Incorporated stylized UI elements to maintain a cohesive visual theme throughout the game.

* B. **Artistic Integration:**

   - Collaborated with the art team to integrate stylized textures and assets for tanks, environments, and other in-game elements.

   - Conducted iterative tests to ensure visual consistency and adherence to the chosen art style.

* C. **User Interface (UI) Prototype:**

   - Advanced the UI prototype with stylized menus, icons, and HUD elements, reflecting the wood or paper board theme.

   - Gathered feedback on the visual appeal of the stylized art and made adjustments for optimal player engagement.

**IV. Challenges and Solutions:**

* A. **Artistic Challenges:**

   - Encountered challenges in maintaining a cohesive stylized look across different game elements.

   - Conducted collaboration sessions with the art team to establish clear design guidelines and address artistic challenges.

* B. **Texture Mapping:**

   - Implemented a streamlined process for texture mapping to ensure a consistent and appealing wood or paper board appearance on the tanks.

   - Adjusted shaders and materials to achieve the desired stylized effect without compromising performance.

**V. Next Steps:**

* A. **Artistic Refinement:**

   - Continue refining and polishing stylized art assets for tanks, environments, and visual effects.

   - Explore additional stylized elements to enhance the overall aesthetic appeal.

* B. **Art and Sound Integration:**

   - Further collaborate with the art and sound teams to ensure a seamless integration of stylized assets and corresponding audio effects.

   - Iterate on sound design to complement the wood or paper board theme.

* C. **Gameplay Iteration:**

   - Iterate on gameplay mechanics based on user feedback, ensuring that the stylized elements contribute to a unique and enjoyable gaming experience.

**VI. Conclusion:**

The incorporation of a stylized art style, particularly the use of wood or paper board tank assets, has brought a distinctive charm to our tank game project. The team is excited to continue refining and expanding on these elements in the upcoming weeks, creating a visually captivating and immersive gaming experience.

*End of Report.*

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